1661 issues found

1

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Hi, here this my trouble with import /export fbx from/to 3dsmax.
To explain the context of what I'm traying to do :
1. I animate an object in 3dsmax 2021, export in fbx....More
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Submitted by dlalot

0

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New "Save Material Plus" introduced in v7.3 saves ALL object materials amazingly fast, while legacy "Save Material" is still idling while saving a single material and is quite inefficient.
Unfortunately, "Material Plus" only works with unmodified mesh. If I wish to decimate an object with...More
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Submitted by 4u2ges

0

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Assigned
Set iRay Render Mode to PhotoReal
Open up iRay Compositing Elements section.
Observe the AO / Ambient Occlusion channel is missing from the available channels UI,...More
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Submitted by JohnLiebe

0

Votes
Closed
Hi, I just purchased the leap motion profile but when I launch the installation i get an error message saying:
The edition of Motion LIVE Plug-in for iClone installed in you computer will not use the data in this Plug-in, you don't need to install this plugin.
The Plug-in installation will...More
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Submitted by oliv.bemer

0

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Assigned
When using final render option the HDRI glare effects are not rending ( for either to file or video ) -- Rendering from the view port works...
Nvidia drivers up to date - this started after updating to the last Iclone 7.3 patch from last week....More
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Submitted by judahcor

2

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Active
Haven't had this problem in a long time, but since I recently updated IC7 it is crashing constantly. I updated my nvidia driver to the latest which is 411.7 for a GeForce GTX 980 before updating IC7. Yesterday I attempted a recovery of the project after the crash and that failed to load (not...More
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Bug
Submitted by TopOneTone

0

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I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone.
The characters from CC3 however, has problems around the knee area...More
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Submitted by Attensi AS

3

Votes
Active
could we please have an auto breathe motion option for avatars (just like autoblink) added to iClone.
Something as simple as a breathing motion can really go a long way in assisting to bring the avatar alive
thanks...More
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Submitted by Darren01

1

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Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

0

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I have spoke about this before , Character resizing during animation . Such events might be how hulk changes , how Pop Eye has his arms bulge after eating spinniach , some one may want to mutate someone after being in contact with toxic waste .. A wizard or witch may wanna shrink a victim...More
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Submitted by Kenokocomics