1661 issues found

2

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When trying to have a character look at one of its body parts, or an object linked or attached to it, I get the message "Look-at failed. Selected item cannot look at sub-object of itself". It would be VERY hand if we could look at such objects. I may be wrong, but it seems that in an earlier...More
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Submitted by bobu2357

0

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To reproduce:
* Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps)
* Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
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Submitted by 4u2ges

0

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Hello. I was busy animating in iClone when my Preview camera suddenly stopped working. Its like it has a keyframe because when I scroll through the timeline the preview window moves between two points, but its stuck there, I cant move it manually like i always do.
I tried restarting iclone...More
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Bug
Submitted by linus10111

0

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I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not.
I have gone through this extensively with support in ticket # 166130...More
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Submitted by ashleigh_222066

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Can create big changes for example:
*boat foam -water plane channel could be assigned a decal which could follow the boat.
*beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
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Submitted by Ascensi

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When you attach a Camera to *something* (prop or an avatar) and then decide to delete that *something*,
the camera would be deleted as well, but the camera phantom would remain in the scene.
In addition, in 10-15 seconds iClone would crash....More
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Bug
Submitted by 4u2ges

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Same as x y z but for rotational values.
Many times I have to update a prop and often I would have to copy and paste each rotational value manually so tedious....More
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Submitted by Dragonskunk

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A simple addition to the right click menu in the Timeline.
Select a keyframe or more of either the hands feet or torso in the motion track and Ctrl+C then move to the desired timeline location and right click to "Paste to world location"
You want to keep a foot at the same location between...More
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Submitted by Dragonskunk

9

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Hello!
I use iClone in a "Live" environment. It will be great to have a separate "Fullscreen" viewport output trought NDI (https://www.newtek.com/ndi)
A lot of great software support it and I think it can opens for new possibilities....More
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Submitted by lucabej

1

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These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
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Submitted by Ascensi