1661 issues found

1

Votes
Active
Please make an easy/quick way to pivot(rotate) the camera without changing the transform values. There are any number of "work-arounds" for doing this but they either 1) have bugs in them or 2) are very tedious and negatively interrupt the workflow.
Currently, when the Orbit tool is selected...More
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Submitted by jminbox

0

Votes
Not a Bug
It is a bit of a pain to try and figure out the total amount of my content purchases for the qualifying period. It will be much more civilized if reallusion tracked that total itself. It is annoying to need to use a spreadsheet in this particular application. I believe qualified but I'm still...More
  •  1
  •  893
Submitted by digitaldiety_20090922171914476

0

Votes
Closed
start program. program initialises then a message appears
"Character Creator has stopped working
A problem caused the program to stop working correctly ….."...More
  •  1
  •  1204
Submitted by GamePM

2

Votes
Active
iClone 7 is a great tool for animation, but something important is missing : The ability to change the scale of a character in the timeline!
Actually, we can change the size of a character, but it's not possible to do it while an animation.
It's something important for many reasons! Recently...More
  •  0
  •  1021
Submitted by Leowald

1

Votes
Assigned
Please fix this feature so we can create IK on a Prop with bones
This is so useful. We need this feature
Thank you...More
  •  6
  •  1676
Submitted by ahingel

0

Votes
Released
With Live Face connected and working, you can no longer set a zero pose. This is a SERIOUS bug and one that just occurred (as little as last week it was working fine). Without the ability to set a zero pose all facial mocap is wrong....More
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Submitted by Kelleytoons

2

Votes
Active
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d...More
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  •  1037
Submitted by iamso029

2

Votes
Active
As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage.
I found this to...More
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  •  1136
Submitted by aixlab

0

Votes
Released
Steps to duplicate this issues:
1) Add a prop with "Morphs" to your scene
2) Do an Iray PREVIEW...More
  •  5
  •  1382
Submitted by justaviking

0

Votes
Not a Bug
Hi there, I want my characters to look in a certain direction for my exported animations to unity. I thought look at camera or a primitive would achieve this and although it does in iclone when I save the animations and reload them or export them to unity the default no look animations are...More
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  •  904
Submitted by AndyAces