1661 issues found

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Please add the feature to add waves with displacement map on the water system
and a foam layer so we can add foam on top of that...More
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Submitted by ahingel

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When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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  •  816
Submitted by Dream Think Lab

4

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Today (07/02/2021) the new easy to use particle generator from Particle Illusion is free.
The new release generate 3D particles. Could you develop a plugin to import those particles?
Like after effect , Da vinci , Nuke ,etc......More
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Submitted by mtakerkart

0

Votes
Not Reproducible
Eu faço todo o procedimento do Iclone para o Unreal, mas aparece uma mensagem que eu preciso atualizar os códigos.
Não sei se o problema é esse, mas quando ativo o livelink, o pesonagem fica todo deformado no Unreal. Quando desativo o live link no Iclone ele volta ao normal. Resumindo, não...More
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Submitted by Josuca

0

Votes
Not Reproducible
Iclone often crashes when using CRTL Z for undo, sometimes without a special operation before. Restore of the work is impossible since the same error occurs when savng as restore project.
I am using 2x Geforce 3090 with Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 3.60 GHz 64 GB RAM and a 1050...More
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Bug
Submitted by tkaefer

1

Votes
Active
When using IRAY Preview the window pops up at different positions on my monitors. I use 3 monitors with different resolutions. Even if I disable one monitor it is not sure, where the prview window appears. But more important: The title bar is often out of scope so that i cannot reach it to...More
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Submitted by tkaefer

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While working with character animation, applying, blending and saving clips, it is frequently necessary to tweak various Motion Settings.
Please move them to the timeline toolbar. There is plenty of space to the right from Current Frame number....More
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Submitted by 4u2ges

1

Votes
Assigned
the animation data of animated accessory didnt transfer to unreal engine
the accessory remains static...More
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Submitted by ahingel

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The ability to move vertices (with a soft selection too) in morph creator
so we dont need to export and reimport it again
or if we do that on iclone...More
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  •  600
Submitted by ahingel

0

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Assigned
The character transfers but the animation of the non character from iclone doesnt get transfered
and i get those errors
do i do something wrong?...More
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  •  634
Submitted by ahingel