1661 issues found

0

Votes
Not a Bug
This is not an option in IClone. It is an option in CC3. It should also be in IClone.
Also - this option should work properly in CC3. Just unchecking this option does not work in CC3. You must uncheck it, then another option so that the Export preset changes to Custom. Only then does it work...More
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Submitted by OokamiOokami

0

Votes
Active
I have a future movie concept that I'm working on in regards to a Wedding Movie, and I tried using these older packs that I have, but they are WAY too outdated in movements and visuals, for me to even be able to use for current industry standards.
With that being said, do you think you all...More
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  •  685
Submitted by LogicalWarrior

0

Votes
Assigned
Hello
I am brand new to Reallusion software and must still learn everything about everything.
There is so much potential but the learning curve is extremely overwhelming!...More
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Submitted by francois_850163

0

Votes
Not a Bug
Example:
1. Create a simple idle animation on any character, locking the feet using reach Effector.
2. Zoom in on the feet in IClone and verify that they do not move....More
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Submitted by OokamiOokami

0

Votes
Not Reproducible
I've just spent HOURS working on an urgent project for work and lost the lot as it hasn't saved anything since 11.16 pm - Now 2.30 am. I was saving regularly, and clicking "save as..." to replace the original and even again when going to close the project as it pops up regardless if it's saved...More
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Bug
Submitted by alesha.honnor

0

Votes
Not a Bug
When using the morph creator, trying to morph between two CC3 generated morph character can result in an invalid morph. It looks like the vertex ordering is different creating issue. What's odd is that the body get wrong **only** if clothes are exported with it.
Step to reproduce:
1. Create...More
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Submitted by shikha.chaganti

0

Votes
Active
Hello,
I'm looking to scale up some of the rendering i create from iClone and was wondering if a command-line interface for the iRay plug-in might be available. I wanted to divide out the mi files to a GPU cluster and run the iRay module on each in parallel. Easy enough to build the scripts...More
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Submitted by felgryn

4

Votes
Active
Hello,
Reposting from the forum at Peter's suggestion.
Wicked Engine is an open source real time ray tracing game engine that also allows using their code for the render engine only, to be used in other software...More
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Submitted by planetstardragon

0

Votes
Assigned
Hi, I am creating an animation where the car accelerates from idle and then accelerates several times.
But in each acceleration I decided that fire comes out of the exhaust, the fire comes out in each acceleration but when the fire does not exist, the light of the fire still exists.
And I...More
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  •  703
Submitted by Veneris

0

Votes
Assigned
I am trying to work out through the API if I can move/rotate a prop without setting keyframes.
Like when I get to a certain point on the timeline I open a door.
I am trying out and idea using callbacks to run a simulation that will do this?...More
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  •  684
Submitted by videodv