132 issues found

0

Votes
Assigned
- extract the run_fwd.rlMotion file from the attached run_fwd.zip
- add the run_fwd.rlMotion to your timeline with a CC4 base plus character selected
- left click on the run_fwd animation clip in the timeline so it is highlighted completely...More
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Submitted by vtoddw

1

Votes
Assigned
I tried to use Accuface on iclone 8.4 it not working anymore how can I fix it...More
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  •  271
Submitted by j.jadet

0

Votes
Assigned
Hello,
Windows 7 Pro 64 /32GB Ram, not tested on Win10
- New Project...More
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  •  123
Submitted by K_Digital

0

Votes
Active
Problem
1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other.
2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
  •  3
  •  142
Submitted by Ascensi

1

Votes
Active
When you import animation form marvelous designer via alembic it will not import the vertex animation. Sometimes tit will bring but some reason it does not work all the time....More
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  •  195
Submitted by megaoutput

0

Votes
Not Reproducible
1. Set up a scene with dialogue.
2 .Tweak the animation with face puppet
3. Audio is gone...More
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  •  200
Submitted by Jeffster The Mighty

0

Votes
Not a Bug
1. Click on CC3+ Character
2. Click on Motion Clip in Timeline
3. Click on Iclone top menu...More
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  •  508
Submitted by gorg222

0

Votes
Not Reproducible
1. Exporting the scene stars the bug
2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here.
3. The actual export will likely show him walking away along with his head, but his eyes will...More
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  •  234
Submitted by Jeffster The Mighty

0

Votes
Assigned
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset
Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue"
1. Load skeleton...More
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  •  256
Submitted by doubblesixx

4

Votes
Active
When making edits to our motion clips on the timeline. We would love to have the ability to define the play head with the left mouse button and then right-click the motion clip for the editor drop-down menu. However, we would love for the play-head to move or jump to the location of the mouse...More
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  •  296
Submitted by HEAT_TEAM
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