- extract the run_fwd.rlMotion file from the attached run_fwd.zip - add the run_fwd.rlMotion to your timeline with a CC4 base plus character selected - left click on the run_fwd animation clip in the timeline so it is highlighted completely...More
Problem 1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other. 2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
When you import animation form marvelous designer via alembic it will not import the vertex animation. Sometimes tit will bring but some reason it does not work all the time....More
1. Exporting the scene stars the bug 2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here. 3. The actual export will likely show him walking away along with his head, but his eyes will...More
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue" 1. Load skeleton...More
When making edits to our motion clips on the timeline. We would love to have the ability to define the play head with the left mouse button and then right-click the motion clip for the editor drop-down menu. However, we would love for the play-head to move or jump to the location of the mouse...More