I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone. In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
On brand new Intel NUC NUC7i7BNH Mini PC (Kaby Lake) i7-7567U 500GB M.2 SSD, 2TB Hard Drive 32GB RAM Windows 10 Pro Onboard-integrated graphics card is this: Intel Iris Plus Graphics 650. .NET 3.5 is installed....More
If you make an avatar look at a panning or moving camera, the motion head/eye weight that is then available in iClone is not exported as part of an FBX file. Would like to see the motion either be baked into the FBX (like soft-cloth can be baked), or have it exported as the avatar's animation...More
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More
Live Face Plugin, for Iphone X says "server failed". I am attaching the Iphone X and Desktop to the same Wifi address. Using the same IP address 10.10.19.79:999. The Iphone X app is working. Detects my face and movement but Iclone does not connect. Any ideas?...More
Hello friends. I have a single suggestion for the new Iclone 8. Implement a modeling and uvmap system, which will make iclone an animation and modeling software, getting very close to the great modeling and animation softwares. You do not need to create rig and characters, because Character...More
If avatar is rotated (transformed) to 45 degrees by Z (or otherwise any other angle not divisible by 90) for instance, it is really hard to move bones straight (in respect to avatar - local). Have to do numerous tweaks before you get the bone to the right position, or use a gizmo plains, which...More
After upgrading from 7.1 to 7.2 iClone now runs at 1080p resolution even on a 4K monitor. The application looks magnified and upscaled, resulting in a stretched and blurred interface. Previous versions were fine....More
I downloaded a Mixamo animation to 3DXchange, applied it to iClone on a Game Base character. It works great in iClone, but when I export the FBX to 3DS Max (using 3DS Max setting), the animation playback in Max messes up the character mesh. https://gyazo.com/14cfe918d5286de3607be319dfee529d...More
Terrains Of The World - Physics Bug Or Maybe Not - ? Reallusion may of not designed these terrains for this feature. When I try to drive a vehicle using the world terrains the vehicle falls straight through the terrain even though I have my terrain physics enabled. I guess for some reason...More