Issue 5844
Terrains Of The World - Physics Bug Or Maybe Not - ?
Terrains Of The World - Physics Bug Or Maybe Not - ? Reallusion may of not designed these terrains for this feature.
When I try to drive a vehicle using the world terrains the vehicle falls straight through the terrain even though I have my terrain physics enabled. I guess for some reason the physics don't activate. Can some one duplicate this and maybe explain why this is ? The default Height Map work pretty good for this and one would think these World Height Maps should work too. Is there a difference in these height map terrains ? I checked with the forum and they suggested I just use the default height maps but it would be pretty considerate to adjust this physics activation if possible for the nicer world terrains.
Method -
Apply World Terrain
Enable Terrain Physics with Physic Engine Enabled.
Select Bullet Engine
In sure Rigid Phyics is on and Soft Physics is not and that collision detection is ticked.
Select Frame Mode
Apply Vehicle ( Interactive Pick Up. / Or Etc ... )
Use PX Controller to drive Vehicle.
If the terrain was working properly I would return to the physics mode and produce my camera work.
Well - You get the idea.
Submitted byrguy
Mar 17, 2019