Hello friends. I have a single suggestion for the new Iclone 8. Implement a modeling and uvmap system, which will make iclone an animation and modeling software, getting very close to the great modeling and animation softwares. You do not need to create rig and characters, because Character Creator already does this. It would only implement some basic primitives, and some tools to model such as edge loop tool, extrude, tools to deform, manipulate vertices, edges and faces, create uvmaps of the modeled objects, etc ... A basic modeling module would already be very good for start deploying this system on iclone. Again reinforcing the idea that going several times and coming back several times between iclone and maya, just to make basic models is very stressful. If this is not possible to implement in the next version of Iclone, at least put some tools to adjust mesh as in Character Creator (vertices, edges, faces, hide, show, etc ...). Well my suggestions ends here. Now it's time to wait for the new iclone 8 to see what's new. Thank you for your attention and have a good day. Best Regards. Otávio Muller from Brazil