I am having issues rendering an Iray render using the RTX 3090. Every render claims to be out of memory and renders exclusively with the CPU, however I was able to get much faster renders using my old 1080TI. Is this an issue that can be fixed?...More
As asked there: https://www.reallusion.com/FeedBackTracker/Issue/Expression-clips-can-t-be-reversed , we would be grateful if you can add a reverse option to the expression clips. But it'd also be great if you could add the options "Merge" and "Create Transition Clip" and to let us choose...More
Blocking out an animation the middlepose in a walk cycle is often an inverted version of the 1'st keyframe. Being able to copy and use an "Invert pose" from the current right-click mouse menu could speed up the process....More
(this is not an iClone issue, but I do not know where to submit it) If I edit an FT issue, I can no longer select Plug-in tags - that section is missing. This occur after Feedback tracker software was updated today....More
When you export something to FBX out of iClone and set max texture size value, all texture in iClone for that prop/avatar is getting reset to that value. Please fix....More
I would really like to see the ability to import more 3rd party plug ins. Especially speedtree but also some of the third party apps you use in your tutorials. It frustrates me to buy a product only to find you need others to really make use of the product you bought. Don't get me wrong...More
hi, i am looking to purchase Iclone 7. i am a film maker and i am looking to start my production for a animation series and i would like to know all of the softwares and plugins i will need to do the a full production. i am a little overwhelmed with all of the products that you have and the...More
When exporting a CC3 character to iClone, then export the iClone character to Unity, the names I assigned to the clothes will be reverted to the original name they had when imported to CC3. This does not happen when exporting .FBX from CC3, or when exporting from CC3 to iClone. This is a...More
Indeed, I really want at least one extra animation Motion Layer (and Exporession Layer) for secondary movement, like breathing, overshoot, eye movements, etcetera That is, to make the character more alive. So I can put some hold-pose extra movement in the animation, without changing the primary...More