1661 issues found

0

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hi, i am looking to purchase Iclone 7. i am a film maker and i am looking to start my production for a animation series and i would like to know all of the softwares and plugins i will need to do the a full production.
i am a little overwhelmed with all of the products that you have and the...More
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Submitted by kadowbrown

1

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Active
Hello all,
I recently purchased iclone 7, 3DXchange Pipeline, and the curve editor. I spent the day using it significantly and learning the ins and outs of the software, and loving it. I come from the world of audio software, like Pro Tools, and Ableton Live, and there are a few features that...More
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Submitted by thagreatbelow

0

Votes
Released
When you export something to FBX out of iClone and set max texture size value, all texture in iClone for that prop/avatar is getting reset to that value.
Please fix....More
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Submitted by 4u2ges

1

Votes
Not Reproducible
Live link plugin no longer pushing animation through to Unreal Metahuman characters.
To Recreate the issue
Create Metahuman with all relevant components and blueprint setup....More
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Submitted by nvanniekerk

0

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Active
I use iClone7.81 for animation works and use those FBX files in Unreal. And I sometimes need the character's root node to be fixed at the origin.
According to the manual, I understand the "Reset Motion Root" enables the root node to follow the hip motion.
https://manual.reallusion.com/iClone...More
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Submitted by hm7063

0

Votes
Active
I needed to display the timeline indicator in time units but it doesn't change, it only shows frames....More
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Submitted by Dragonskunk

1

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Active
Hallo zusammen,
ich wünsche mir im CurveEditor auch Positionsdaten bearbeiten zu können.
Erklärung (below also in English)...More
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Submitted by s.app

0

Votes
Active
If you open a project that includes avatar animation and apply Animation>Remove Scene Animation>Keep First Frame
It doesn't register as an undoable event? There is no asterisk in the title bar, nothing?
[UPDATE]...More
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Bug
Submitted by Dragonskunk

0

Votes
Assigned
Hi,
When I call the method:
material_component = avatar.GetMaterialComponent()...More
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Submitted by elMartino

0

Votes
Active
Blocking out an animation the middlepose in a walk cycle is often an inverted version of the 1'st keyframe. Being able to copy and use an "Invert pose" from the current right-click mouse menu could speed up the process....More
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Submitted by doubblesixx