1661 issues found

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When moving a motion bone 40 units this aligns with the unit system compared with other objects.
However, I only need to move a skin bone about 10 units for the same distance.
I compare this using the same character, one rigged as non-human and the other as non-standard....More
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Submitted by elMartino

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When trying to apply Avatar Proportion to a G6 character, a warning is displayed, related to FBX export.
See: G6_avatar_proportion_warning.jpg
In addition, there are number of issues with the scaled character....More
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Submitted by animagic

1

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Assigned
I have an issue with Motion Plus files imported from Iclone 7 to CC3.4 to export to Unity
I have simple repro steps
1-Open your character from CC to Iclone...More
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Submitted by Necka

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Closed
Hi there,
i've a problem when I go live from MVN with suite and Manus prime, do you have any suggestions?
All the body and hands are fine , there is a problem with a finger, the thumb finger, look like is in reverse mode....More
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Submitted by paolo.aralla

1

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How do I change the units from metric to imperial. I deal in inches and feet. It's a pain to have to calculate and guestimate....More
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Submitted by zachleetech

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I'd like it if mov files could have greater size or even lossless quality, similar to lossless AVI.
This will give more options to send the .mov video to 3rd party apps.
Currently, it has too many artifacts even with the best render quality....More
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Submitted by Dragonskunk

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Assigned
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3.
When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
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Submitted by JoeGideon

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Released
To reproduce the crash:
1. Right-click & drag a video file into the iClone viewport and choose "Image Layer."
2. Click the dropdown for the ImageLayer track on the timeline, and make the Video subtrack visible....More
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Bug
Submitted by Hookflash

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I kept wondering why rendering takes so long almost over 1 minute to render a frame. I have a GTX 1080. Frames should be rendering to a minimum of 10 times faster, then I find out the 3D view is maxing the GPU at idle. It only takes up 1% when the Auxiliary light is on but if I redner with...More
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  •  871
Bug
Submitted by Dragonskunk

1

Votes
Active
B shortcut for piking material is great, but I would need one also for the paint bucket too. You hit b to pick the material but you have to go select the paintbucket to apply it somewhere else.
A shortcut for the paintbucket tool would be very helpful to me.
Thank you....More
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Submitted by ahingel