1662 issues found

1

Votes
Assigned
Notice the buttons on her coat is way more blurred than the outer edge of her head and coat....More
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Bug
Submitted by Dragonskunk

0

Votes
Not Reproducible
i turned a model into non standard character and tried to apply to iclone but i got these 2 errors
finally i saved the file as iavatar and then imported it to iclone...More
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  •  920
Submitted by ahingel

0

Votes
Active
When sending a character from CC3 to iC, the whole character is overwritten. When having set up a character with custom morph targets, it is a paint to have to redo it, because you forgot to add something in the clothing. it should be an option to just send clothing, or just update clothing...More
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  •  920
Submitted by Attensi AS

0

Votes
Not Reproducible
Eu faço todo o procedimento do Iclone para o Unreal, mas aparece uma mensagem que eu preciso atualizar os códigos.
Não sei se o problema é esse, mas quando ativo o livelink, o pesonagem fica todo deformado no Unreal. Quando desativo o live link no Iclone ele volta ao normal. Resumindo, não...More
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Submitted by Josuca

1

Votes
Active
Hi,
When doing my latest plug-in I would have loved to access attached objects (children of a parent object) - but this was not possible.
The only related function available at the moment is SetParent....More
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  •  919
Submitted by elMartino

0

Votes
Active
I created a script to change the opacity of all materials of a character in one go, but as you can see it is not affecting all the materials correctly.
On some materials skin or hair in paricular if you set the opacity level below 50% the will disapear completly, this also happens in the modify...More
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Submitted by videodv

0

Votes
Active
It would quite useful to have a channel for each bone group, 1 for each, jiggling, skirt, hair, ponytails, tail, etc.
And I have only 1 keyframe track for all Extended in the motion layer timeline.
Could I please have the option to have a track for each unique bone group. Such as 1 track...More
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Submitted by Dragonskunk

0

Votes
Active
At the END of a .mi file, there is an instance group ("instgroup") and the render command.
The instgroup contains a list of instances, which in this case is a list of all the objects which will be rendered. It makes no sense for the camera to attempt to render itself.
I have confirmed that...More
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Submitted by justaviking

0

Votes
Not a Bug
Using only one camera in a scene, If I go to other views with hot keys s,d,f, etc.
I cant return to original camera view.
windows 7 / Iclone 7.2...More
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  •  918
Submitted by 3d guy1

0

Votes
Active
IN CC3 there is an option to apply an " image" to a light,also "light shapes" but not in IC7 which only has the colour palette .
Request Iclone be given the same options. as CC3 and perhaps option to export Lights with Character from CC3 to Iclone.
Reason - Iclone is where you create...More
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  •  917
Submitted by 0oseven