Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More
Toon Light has been great so far, but I loaded a relatively big apartment, added a character, and when I add Toon Light, everything disappears. I search and find the avatar in space with no apartment to be found. It just may be because my laptop is not really made for this, although it meets...More
Hi, When doing my latest plug-in I would have loved to access attached objects (children of a parent object) - but this was not possible. The only related function available at the moment is SetParent....More
Please add the ability to keyframe attributes on the "Water" object. This is very limiting not to be able to change the parameters of water. Can't even hide it!!...More
i turned a model into non standard character and tried to apply to iclone but i got these 2 errors finally i saved the file as iavatar and then imported it to iclone...More
This would be very appreciated if the objects of the examples of your videos would be provided to facilitate the training. Your software is very good but very complex for a beginner. If we would have all the objects so you can use in your videos, it would be enormously simpler for our learning...More
This is similar to #4129 (https://www.reallusion.com/FeedBackTracker/Issue/Iray-Preview-window-does-not-free-up-VRAM-when-closed-consumes-more-every-time-it-is-opened ), which is marked as Released. The issue is that after an Iray export (Save MI File) has completed, the VRAM is not released...More
I really would like to be able to see the relevant graph lines in Curve Editor synchronized with the selected body part in Edit Motion Layer and visa versa. In that way I can immidiately see the effects of what I am doing in Edit Motion Layer in the Curve Editor and visa versa. A huge winner...More