PART 1: There really should be a "Product" category for Feedback Tracker. It always seems dumb to report Feedback Tracker bugs and suggestions against iClone or another product....More
Hi RL, during the editing process I always struggle with 3 limitations, which i hope one day (hopefully not too far away...) you will plan to fix: 1. the Mini Viewport is... "really "mini" : I understand somebody gave it this name, but in the age of multi-monitors it would come really in...More
I installed Iclone 7 trial. It's not opening whenever I run it. It stops after showing Iclone 7 image for seconds. I clicked icon in installed folder and run it on hub, but it's not working. I searched solutions for this issue and tried all tips. Could anyone suggest how to fix this issue?...More
In animation rendering, a large square noise is placed on the mask alpha. I tried various tests such as TGA sequence, PNG sequence, Alpha only MPG, but all the same phenomena occur. This large square noise is about 100 x 100 pixels, which is a little bit thinner than black 100% and occurs at...More
There are times when I am animating something (particularly if it is of a "cartoony" nature) when I need to squish or stretch a body part. For example, if I drop a brick on someone's head, I want the head to compress (or squish). Or, if someone slaps their hand on the table, I want the hand...More
When using the motion layer with a character that has a standard Reallusion skeleton, the HumanIK allows for easy IK animation. There was a procedure for assigning IK on the fly for other types of skeletons, but that does not work anymore. Steps:...More
If you EDIT a newly-created Issue, you can see attached pictures, but cannot see other attached files when you EDIT the Issue. Originally noticed on a Win7 desktop, using a PDF file. That caused me to "re-attach" a PDF file, resulting in two copies....More
I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone. In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late. It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More