1660 issues found

4

Votes
Active
Hi RL,
during the editing process I always struggle with 3 limitations, which i hope one day (hopefully not too far away...) you will plan to fix:
1. the Mini Viewport is... "really "mini" : I understand somebody gave it this name, but in the age of multi-monitors it would come really in...More
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  •  1459
Submitted by RobertoColombo

0

Votes
Released
It seem GetSkeletonComponent().GetSelectedBones() only return the same bone. Even if you select other bones in the Edit motion layer....More
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  •  964
Submitted by The-any-Key

0

Votes
Active
I installed Iclone 7 trial. It's not opening whenever I run it. It stops after showing Iclone 7 image for seconds.
I clicked icon in installed folder and run it on hub, but it's not working. I searched solutions for this issue and tried all tips.
Could anyone suggest how to fix this issue?...More
  •  2
  •  1627
Bug
Submitted by jin_868478

0

Votes
Released
In animation rendering, a large square noise is placed on the mask alpha. I tried various tests such as TGA sequence, PNG sequence, Alpha only MPG, but all the same phenomena occur. This large square noise is about 100 x 100 pixels, which is a little bit thinner than black 100% and occurs at...More
  •  3
  •  887
Bug
Submitted by m_koshi

0

Votes
Active
There are times when I am animating something (particularly if it is of a "cartoony" nature) when I need to squish or stretch a body part. For example, if I drop a brick on someone's head, I want the head to compress (or squish). Or, if someone slaps their hand on the table, I want the hand...More
  •  0
  •  875
Submitted by Terry Miller

0

Votes
Released
When using the motion layer with a character that has a standard Reallusion skeleton, the HumanIK allows for easy IK animation.
There was a procedure for assigning IK on the fly for other types of skeletons, but that does not work anymore.
Steps:...More
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  •  1917
Submitted by Rampa

0

Votes
Closed
If you EDIT a newly-created Issue, you can see attached pictures, but cannot see other attached files when you EDIT the Issue.
Originally noticed on a Win7 desktop, using a PDF file.
That caused me to "re-attach" a PDF file, resulting in two copies....More
  •  1
  •  877
Bug
Submitted by justaviking

49

Votes
Assigned
I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone.
In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
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  •  6534
Submitted by bexley

2

Votes
Active
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late.
It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
  •  0
  •  1038
Submitted by bexley

0

Votes
Released
I brought a simple mesh with bones to test for IK, and its not working properly. I created the IK constrain in iclone too(with the way you say on the manual).
When i try to move the target bone it ruins the whole mesh and it becomes unusable. The bug is with the transform tool.
Please if...More
  •  0
  •  1399
Bug
Submitted by ahingel