1660 issues found

2

Votes
Active
There is a context menu for reversing a motion clip in the timeline.
However, there is no such option for expression tracks.
Expression clips should also have the option to reverse them....More
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Submitted by 3dtester

0

Votes
Active
Hi There,
I'm trying to send over characters from iClone to Unreal Engine 4.26.2 via LiveLink, the process starts, the transfer command prompt starts but then half way through the process it just crashes and shows send and close or send and restart. Choosing send and restart button throws...More
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Submitted by Jeasy

0

Votes
Active
When trying to match different mocap animations you need the body to be in the exact same spot. There is a need of an alignment-tool to do so;
Right now the best way is to use the reach-targets, and use them between scenes; but it's an issue when the pelvis is supposed to move. You should...More
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  •  866
Submitted by Attensi AS

0

Votes
Assigned
Hello,
I would like to make a character that shoots footage of her self with her phone (selfie). The "look at" feature would be perfect for this, but iClone doesn't let me utilize it as the camera is linked to the characters hand.
I'm using mocap data of a person actually holding a phone...More
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Submitted by johnny.kangasniemi

1

Votes
Active
The idea is self explanatory.
https://gizmodo.com/deep-learning-is-making-video-game-characters-move-like-1839470848...More
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Submitted by Sifr

0

Votes
Assigned
When you create a key with ex: ...SetData("Position/PositionX"...
and then try set the key type with object.GetControl("Transform").SetKeyTransition(...)
It wont set the transition type in the new key...More
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Submitted by The-any-Key

0

Votes
Active
It would quite useful to have a channel for each bone group, 1 for each, jiggling, skirt, hair, ponytails, tail, etc.
And I have only 1 keyframe track for all Extended in the motion layer timeline.
Could I please have the option to have a track for each unique bone group. Such as 1 track...More
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Submitted by Dragonskunk

0

Votes
Released
When rendering animation with multiple channels (e.g. RGB + Depth + MaterialID),
the wrong bitmap channel is randomly rendered for transparent objects, e.g. hair and grass
For depth:...More
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  •  864
Submitted by JohnLiebe

0

Votes
Not a Bug
Hi there, I want my characters to look in a certain direction for my exported animations to unity. I thought look at camera or a primitive would achieve this and although it does in iclone when I save the animations and reload them or export them to unity the default no look animations are...More
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  •  864
Submitted by AndyAces

0

Votes
Not a Bug
Using only one camera in a scene, If I go to other views with hot keys s,d,f, etc.
I cant return to original camera view.
windows 7 / Iclone 7.2...More
  •  1
  •  864
Submitted by 3d guy1