Iclone currently uses the Nvidia cloth system but the features are barely implemented. I have seen full, totally interactive implementations of Nvidia cloth where the user can actually real time interact with cloth simulations (and this works for hair also,) grabing cloth or hair with a mouse...More
Since there are functions to Add keys to a material component we also need functions to Remove keys. Example: Have: def RLPy.RIMaterialComponent.AddDiffuseKey(self, kTime, strMeshName, strMaterialName, kColor)...More
There are times when I am animating something (particularly if it is of a "cartoony" nature) when I need to squish or stretch a body part. For example, if I drop a brick on someone's head, I want the head to compress (or squish). Or, if someone slaps their hand on the table, I want the hand...More
If both the prop and sub-prop were animated at some point and you wish to apply Remove Object Animation (ROA) to the prop, the result is unpredictable. To have all "freeze" at a given frame, you have to apply ROA to ALL sub-props first. And for complex hierarchy you have to start from the...More
When animating CC3 characters, it seems like the clavicle bone is a little short. When the arms are hanging down by the body, it clips within the chest. If I move the arms a bit out, up and back, it makes the chest looks very prominant and massive (_03, _04). This is happening with both mocap...More
Based on my observations, there appears to be a LOT OF UPDATING in the IRay Resource folder (in the Temp directory) occurring. I assume that has a negative impact on performance, especially on larger projects. STEPS AND OBERVATIONS: 1) Launch iClone - The IRayResource folder already appears...More
When selecting 360 Panorama mode the Gizmo size is so small as to be unusable, requiring constant exiting of 360 mode to make adjustment using a full sized gizmo. This problem has existed since the introduction of the 360 mode in IC6. Customer support could offer no solution and recommended...More