To really enhance the VR effect of iclone 360 you need to be able to do steroscopic displays. Iclone 6 already does Top /botton stereoscopic video just not for 360. Admitedly doing it for 360 is very different that just straight video, but I know other rendering environments do it (unreal)...More
Please please please... make all "numeric entry values" more responsive. Clicking on the up or down arrow and holding (and waiting) is turning my hair grey! ;-) Lights in particular... it's incredibly frustrating to have to 'guess' how much brighter a light should be and then enter a value...More
snapping keys sliders indicating when they have keyframe (eg move along the timeline and see morph values turn red as they pass over keyframes) right click undo (so very very useful)...More
have a character look at a object but all this to be a simple key range which could be moved/copied on the timeline with falloffs e.g. two characters talking. One character is set to look at the other....More
e.g. set up a walk motion then designate a start and end point - would be good if setting waypoints created automatic spline which character would walk along and adjust to naturally is inclined/stepped/etc Taking this further to events which could be place - eg. sit on chair, climb on horse...More
Joint orientation limitations feature is most important and helpful feature for animating stylized and semi standard characters like as stylized tokomotion characters, specifically when using motion capture like as neuron mocap as live mode inside iclone to prevent unwanted motions like as...More
it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine....More
Hello, I've been working in 3D for almost 20 years. I use Iclone for one year and this software is full of good ideas and above all, it is reliable!...More