Votes
0
Product:
iClone 6
Version:
6.53
Status:
Active
Issue 2100
floating lookat controller
have a character look at a object but all this to be a simple key range which could be moved/copied on the timeline with falloffs

e.g. two characters talking.
One character is set to look at the other.
This set a keys on the timeline, when they will look in that direction (say, frames 100-150, outside of that rang the character will drift its gaze back to the default idel animation, or it could look at a passing car if that was then set with another look at controller
OS: Windows 10
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  •  1946
Submitted byWaterlane Studios
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