Motion plus does not work most of the time, the characters end up in the wrong place and the animation is not properly reproduced/copied. Please make this more reliable....More
Hello When I build a scene, I use intensively the "Edit Motion Layer" and the hot key "N" is very useful. But i don't find, in your user manual, Hot keys for "Motion Puppet" and "Face Puppet" which are very useful during the construction of the animation of a scene....More
It would be handy to be able to UNDO several steps at a time, and also to know to which exact step to undo. If the Undo button could show a list of steps, say at least the last 20 changes I made, then I could select from it how far back I want to undo, and get the "undoing" done in one click...More
Just a simple suggestion: make iClone remember what were the most recent project files I have opened, and have that as a menu item as "Open recent...", which then shows a list of say 10 most recently used project files, like many many other programs do. I would definitely appreciate it....More
Having used cakewalk pro audio for a long time, I have found that using a separate HDD for the data folder considerably speeds up performance. Unfortunately using the temp folder on another HDD with iclone considerably slows down the performance....More
Does iclone really need to open and close these load of registry keys, every 10 seconds, HKLM\System\CurrentControlSet\Services\Tcpip\Parameters\Interfaces...More
Hello together, please upgrade the Perception Neuron Plug-in to transfer the body size/measurement from Axis Neuron to Iclone. I think this would a useful function, because the avatars in Iclone have then the same size as the avatars in Axis....More
I installed iClone few days ago and it was working smoothly for a few days until it crashed yesterday. Since then, when I open iClone it asks me to restore previously unsaved work and when I choose to restore the project files, it fails after opening the program. Even if I choose not to restore...More
This program will drive anyone coming from Blender nuts. Who, in their infinite wisdom, did not choose R for rotate, S for scale, and maybe for this simplified program, M for move?...More