Please provide the option to make Character parts that are weight painted, "Sub-items" on Humanoid/Non Native Characters or allow us to separate merged items keeping it's weight painting and quad structure in tact. In my previous post we (Myself and Rampa) discovered a problem with character...More
I would like to suggest using a transparent grid like seen in here https://courses.reallusion.com/webinar/archive?v=revolutionized-blender-workflow-for-creating-look-alike-3d-characters-from-photos in headshot photomode. This would make in my opinion make fitting the headshape to the photo...More
Don't create fbx-key file while exporting. Here are the settings. Once they had been created and now completely stoped. Please answer me, I need help. Thank you....More
I have noticed there are several different videos with different ways to roundtrip between blender and cc4. Can we get an official updated way that utilizes the goB plugin to clear up confusion?...More
I couldn’t get GOZ PLUS to work properly, which is why I didn’t participate in the CC4 contest. There are a few issues that keep popping up every time, no matter what I do. The texture or mesh seems to distort when I use ZBrush.The CC4 Model bone is way off when I Goz back into CC4; even when...More
First Issue: Motion Changes After Bake with Unreal Engine Control Rig Plugin When baking motions with the Unreal Engine Control Rig Plugin, the motion changes from the original. I noticed the same issue in Reallusion's YouTube videos. Using the CC Control Rig Sample Unreal Engine Project provided...More
Hi, during a character test upon merging materials, the character glitches out even though the skin weights were working before (tested with anim). Please look at this bug and provide a solution....More
I think it would be a great feature if CC4 had a one click generate blendshape feature for outside models, which would be even more popular with Epic's coming Fab. Starting with at least a core/basic number would be awesome if 52 for arkit is not possible, but of course a full set of 52 with...More
A marque is too difficult and extremely slow when we should be able to paint select vertex areas to easily transfer weights to other bones. I really wish you also had the option to transfer copy or project skin weights from one model so we can switch to another and paste, transfer or project...More