878 issues found

0

Votes
Not a Bug
Hi,
The FBX export Character Clothed main UI button calls the export function From CC3 and Create .fbxkey files. The FBX export functionality works properly when using the File->Export-FBX Menu. Also, the CC4 documentation page show show the export options of CC3 and not CC4, there are missing...More
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Submitted by User1278365123 May 14, 2022

0

Votes
Released
Steps to reproduce:
1. Select Content > Template > Actor > Character > Clothed (Any clothed character)
2. Select all visible clothing and hair and toggle eye icon on "Scene" tab to hide clothing and hair...More
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Submitted by powerfulZ May 15, 2022

1

Votes
Active
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only!
Standard bases are way too limited when it comes to character customization.
No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
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Submitted by 4u2ges Apr 5, 2025

0

Votes
Active
ı cant add clothes with fbx file I always have to upload them as accessories and the clothes dont fit on the skeleton please help me emergency I need to this system...More
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Bug
Submitted by nidalharnuboglu659 Apr 2, 2025

0

Votes
Active
avatar. character. for face make up all product ıt was deleted...More
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Bug
Submitted by nidalharnuboglu659 Apr 2, 2025

0

Votes
Active
Hello, when activating the "Edit Mesh" or "Skin Weights" function, the subdivision is reset, which is why the objects become low-poly. After that, the "smooth mesh" item disappears. This happens in any projects....More
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Submitted by mxmod2016 Mar 31, 2025

0

Votes
Assigned
Step to reproduce issue:
1.Assemble a character
2.Click export...More
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Bug
Submitted by michael.aigner82 Mar 25, 2025

0

Votes
Active
1.The FBX import in 3ds Max can be very slow due to the large number of materials. For projects that do not require high precision, this step might be overly cumbersome. It is suggested to add an option for "import without materials."
2.If I modify the material ball of a character, it...More
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Submitted by MHjee Mar 22, 2025

2

Votes
Active
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
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Submitted by rizroc Mar 17, 2025

0

Votes
Active
I reported the Content manager Search not working already here
https://www.reallusion.com/FeedBackTracker/Issue/Search-not-working-properly
it appears it doesnt work in CC452 (and probably iclone )either....More
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Submitted by K_Digital Mar 11, 2025
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