I have trial CC4 cannot export fbx due to above restriction ,if I buy this trial will I be allowed to export or ig I need this license how do I get it is it the clothes in your trial pack .Early reply appreciated thanks...More
I've put a dress on my character, the character was in Bind Pose. I went into Material Editor, and merged all of the dress materials into one. After that, although the merge worked fine, the dress went into T-Pose, while the character remained in the A-pose (the bind pose). Switching to any...More
I recently bought character creator 4 . After finished installing i tried to open the software everything came properly except the smart content manager. i followed default installation process only.. i searched everywhere but i couldn't find any solution. Also, I raised ticket for this issue...More
standart Compiled Unreal 5.44 (nothing special) Error message after installing it to my Content and plugin Directory error Message is : This plugin is not compiled for this Unreal Engine. (Auto Setup 1.37 For Unreal 5.4)...More
In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More
Custom Characters often require new custom textures, I'd like the ability to have a drop down allow us to load either Diffuse, Physics maps, AO, Depth, metallic, SSS, Glow etc, - just to be able to speed up the workflow. GoZ Plus offers the advantage of loading and applying the depth textures...More
When using any pose other than the bind pose on a character, symmetry is broken. Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
Hello, We owners of 3dsmax 2020 - 2022 and CC4 and iC8 would sure like to be able to have "Auto setUp for 3ds max" plugin available for us too. I know you can't go back too far but 4 years isn't too much of a stretch. Hopeful suggestion....More
When importing two characters into 3ds Max using the Auto Rig Setup plugin, I encountered a facial rig problem. The rig functions correctly for the first character, but for the second one, the mouth doesn't open properly; instead, it compresses inward, resulting in an unnatural appearance....More