745 issues found

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Steps to reproduce in CC4:
Load a new hair which has some morphs.
Activate and Set Conformable area....More
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Submitted by 4u2ges

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Export character using Unreal FBX config (CC4.4.2509.1) with standard settings.
Import using Auto Setup for Unreal 5.3 (version 1.33) in HQ settings and morph targets import turned on.
Character imports correctly....More
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Submitted by tvtom100

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Hello,
Please allow Headshot (or any CC head) to be compatible with fbx/Humanoid body.
Or allow Headshot to combine with the AccuRig body that is already attached to the Headshot head....More
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Submitted by Anim8ing

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Steps to reproduce issue:
1. Create a Humanoid (non-standard) character and rig it using AccuRig.
2. Test animations and Paint Skin weights as needed....More
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Submitted by gamehatchers

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I have an ActorBuild character and I am trying to optimise their clothing as it is way too heavy for a game engine. I keep trying to reduce the poly count and it shows me a preview but when I apply it, it just reverts back to the full mesh.
The assets from the store here: https://www.reallusion...More
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Submitted by leeprobert

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Unless I am not following the correct workflow for hair removal for digital scans, please provide a way to filter out hair from the digital 3D scan. After the fact, I now understand I would likely have to manually sculpt away hair on the digital scan first before transferring it to CC4 characters...More
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Submitted by Ascensi

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Hello!
Reallusion softwares are simple, smooth and superb interface.
Further i would like to suggest different color coding for the various softwares and plugins....More
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Submitted by rndinnovatives

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I have encountered a problem when working with characters designed in Character Creator 4 (CC4). After exporting these characters as FBX files and making modifications in 3ds Max, I found that the FBX files, once exported from 3ds Max, do not remain compatible with their original versions from...More
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Submitted by tech_232532

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Hi,
As of right now, we have a keep "borders" feature but it would be great to have a "keep facial guide". If I line up the guides to the nose, brows, or cheek and Try to smooth the area around it moves. It would be great if that stayed where I placed it when smoothing for more accurate projections...More
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Submitted by Djeisoncanuto

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I attempted to attach an image plane to a character to give the character more collision resolution using self mesh but wanted to adjust the shape better to fit the character but CC wont let me....More
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Submitted by Ascensi
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