805 issues found

0

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For example I have my control layout as follows
...
Preset: Custom...More
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Submitted by Themodmaster8

0

Votes
Released
Hide the head mesh of a custom Accurig character while in the adjust bones section
Then move the eye bones to the correct centre position of the eye meshes
Then when you try and turn the head mesh visibility back on, it doesn't appear...More
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Bug
Submitted by thejackel123

1

Votes
Not Reproducible
When exporting a character with subdivision ticked and importing such character into Unreal Engine there is always an issue around the face no matter the model. Even when using a default character model and adding subdivisions the issue still persists. Please try this for yourself.
When importing...More
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Submitted by vicvictoriouz

1

Votes
Not Reproducible
"fbx export failed" even with standard neutral base...More
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Submitted by PEACECITY

0

Votes
Released
Hi,
I'm trying to get to the Native Morph Slider, as seen in this video here: https://www.youtube.com/watch?v=eW3CKACbo_4&ab_channel=Reallusion
It seems that this entire section is missing from my modify panel. The icon for this is in the the bottom left of the Facial Profile Editor, but...More
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Submitted by ben_307523

4

Votes
Active
One of the biggest irritations working with Character Creator is that you have to export the character mesh with the eyelashes attached. It's more than a little irritating to work with in Zbrush or for sculpting because you're having to deal with the eyelashes getting in the way of sculpting...More
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Submitted by will2power71

3

Votes
Active
I downloaded the essentials for Character Creator 4, and I was kind of disappointed that there was no base skins for other Races included in Character Creator 4. I would like to suggest that in future versions of Character Creator, that you include a base texture for different races. There...More
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Submitted by will2power71

0

Votes
Released
1. Load default CC3+ character
2. Run Accurig to re-rig the character (to Humanoid)
3. Export character with UE preset...More
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Bug
Submitted by OokamiOokami

0

Votes
Active
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
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Submitted by cly3d

0

Votes
Fix In Review
Hello,
The hotfix provided for texture path bug in content manager ( https://drive.google.com/file/d/1ycijcRRYAU71CxFyxebezV1bCyFBruFH/view?usp=share_link ) does not work for me.
I have not anything special on my computer (PC / Win10 x64), the computer is on a AD domain and I am admin on...More
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Submitted by CLARTE
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