Did weight painting algorithm change between CC3 and CC4? I'm getting odd issues.
There seems to be some kind of caching of where the reset location is for vertices. Take this shirt for example. I did the same thing on both of these items. I placed the character in a A Pose Open pose. Reset the items to an assessory and reset to its original shape.I then did the normal weight to the clothing object and entered skin weight mode> Selection> change to T pose. Both sides of the mesh looked like the left side. Similar weighting issue.. easy fix. I then started to select the spine02 and selected half of the top and did a 100% replace on the verts. In CC3 the expected outcome happened and the mesh took a proper 100% hold on to the top. Where in CC4 the verts seem to shift towards their original location but are suck in a weird positional shift. This happens with most of the clothing I have tried doing weight painting on in CC4. Is there a thing I am missing? Or is this a known issue?