Hi, currently character creator is exporting to UE4 skeleton, it would make life a lot more easier for game developers if you give option of both UE4 & UE5 Skeleton, its a long due feature, it should happen now i had been waiting. (p.s. Also, it would be wonderful if you can directly export...More
* New method: no matter how tangled hair/fur might be when users create it, this additional concept should be utilized to keep hair cards separated and properly weight painted when users are given the option to convert their models to cloth. -Universal Hair Card Binding Process *When the binding...More
When creating a character in CC4, in every instance pixelated dots appear on the character's skin. These dots vanish when the camera is zoomed in or if viewing closely in the viewport in preview mode, but when you zoom out, they reappear. Initially, I thought they were just part of the character...More
When I am converting my character to "Game Base" it looses almost all details. This started to happen when i upgraded from 4.2x to 4.31. I noticed that there are almost no details in the new normal map that is created when converting the character to "Game Base". This happens regardless of...More
#1.Speed up workflow * #2.Organization * #3.Innovation #1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
Hello its taken me a while to bring this up but i think there is an issue with character exports from CC4 to Unreal if you wish to combine iClone Animation. If you export a character from CC4 to Unreal you get a bone added called cc3_base_plus. ( I assume this is off what ever base your using...More
Hello, on WIN7 using "Reduce Idle Load" produces window smearing like shown in the image attached. This goes away only when clicking one ore more times on the CCC4 background. Wonder if this could be fixed with a different driver setting ? My system requires 417.71 for certain reasons. This...More