805 issues found

0

Votes
Not Reproducible
I've been trying to make muscular characters in CC. But for some reason, the upper arm, particularly the bicep, is twisted. Instead of the bicep flexing at the top of the arm, it flexes in the middle. The more muscular the character, the worse it looks!...More
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Submitted by COLINMAC2

8

Votes
Active
Hi everyone. I'm not sure if I wrote the subject correctly and not sure if this applies as an issue, if not, then I would like to make it as a feature request.
I use Blender to paint skin weights on clothing as is a much better experience than CC4 sadly.
Painting Skin Weights in CC4 is slow...More
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Submitted by NexVice

0

Votes
Active
Hello, i would like to bring this issue back up because its not been answered properly. As far i understand , the user asked why his char does not appear
in the pose that he had previously stored into his library/iavatar (not the project file !)
https://www.reallusion.com/FeedBackTracker/Issue...More
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Submitted by K_Digital

0

Votes
Not Reproducible
When I try to export the character from Blender to Unity, it just export 3/4 bones, but nothing else....More
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Submitted by Yeltic_YTC

2

Votes
Active
Hi, here is a suggestion of a useful feature to add to Character Creator.
Actually, there is no way to see or compare multiple characters created to other ones. I always have scale issues when I import those characters into Unreal Engine and see how disproportionate they are one from each...More
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Submitted by kamehasutraa

0

Votes
Active
Hi!
I have issues!
- The Actor - character folder is empty...More
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Submitted by szokekissmarton

0

Votes
Not Reproducible
I've tried importing base characters into UE5 and continue having hand/finger warping issues. These are fresh installs of the engine and CC4 ( I also did Iclone and had the same result).
You can see in the attached picture how off four the fingers are, bending past the palm. the base UE mannequin...More
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Submitted by capt.force

1

Votes
Active
Hello, I try to import combined character into my unreal project but the auto process character window stay indefinitly blocked at 30%.
No problem with standard import but impossible with combine mesh/UV option.
I use the 1.31 auto setup plugin....More
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Submitted by Rémi G

2

Votes
Active
More of a feature request than an issue but it's very time consuming to manually convert cc4 expressions into the 52 apple Blend shapes.
If y'all had a profile that we could just switch to that was compatible with them it would make CC4 more universal than it already is....More
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Submitted by ethanperea

1

Votes
Assigned
hey,
refer to this video please ...
thanks....More
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Submitted by davood.kharmanzar
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