I've tried importing base characters into UE5 and continue having hand/finger warping issues. These are fresh installs of the engine and CC4 ( I also did Iclone and had the same result). You can see in the attached picture how off four the fingers are, bending past the palm. the base UE mannequin...More
Export to the new set of mannequin bones which has unreal 5. The unreal 5 mannequin and metahumans have a new bone structure and all the examples released by unreal (Lyra, Mannequins Pack, etc) use that new system. https://www.unrealengine.com/marketplace/en-US/product/mannequins-asset-pack...More
I have a custom character exported from Unreal engine and using Accurig extension in CC 4 trying to setup eyes and jaw after following the Youtube videotutorial, Accurig completely screws up the bones.. See the pictures: It removes eye and jaw bone, completely removes all fingers, it adds...More
Since 3 to 4 day my CC4 taking so much time to load any character after processing 13% it hang. Previously it was not like that. even iclon 8 has the same issue. Is there anything with new update? Below is my PC specification Ram 64gb Nvidia 3080ti 16gb...More
Hi, I try the solution you provided. It works pretty well when I set the animation type to Humanoid. However I need the spring bones part for this animation, so I have to set the animation type to Generic, so I can not use the single exported animation to the Generic Tpose model. Do you...More
Hello, i was wondering if there is a possibility of a future upgrade to the plugins that would support mac computers just for opening projects with characters. If we share a project with mac users unreal projects with a character refuse to open, in unity they do open (we prefer unreal) but...More
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/09_Transformer/Importing-HD-DAZ-Characters.htm Following this page, something is wrong. In step 2 the UVs are not matched up properly on the exported object file. There are no settings in blender, daz or cc4 that have had any...More