879 issues found

0

Votes
Released
- some custom hairs don't appear in saved projects; opacity is not an issue, just not visible. The "eye" is on in the scene tab.
-Selecting certain saved custom hairs in content manager causes an immediate crash (never did this before since update)
- Saving custom hair causes a file corruption...More
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Submitted by elimoreno777 Sep 27, 2024

0

Votes
Active
Okay, this is a stupid problem but yes I made it. When I found installer may keep the history of old files, I tried to delete all my CCZBFaceTool files to erase the installing history. And it was a disaster. Now when I REINSTALLED this plugin, I got NOTHING installed but an ICON image,which...More
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Submitted by lynnhu033 Sep 25, 2024

0

Votes
Active
Since I uninstalled my old version of zbrush and installed a later version which I place in a different path, I clicked the button Face Tool, there will be a warning "can't find zbrush". I placed the Face Tool Data Folder and zsc file in Zplugs64 in my new version of Zbrush folder but when...More

0

Votes
Not Reproducible
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max.
2. Convert the skeleton to BIPED.
3. Import existing BIP motion data....More

0

Votes
Closed
Steps that led to the problem:
1. Open Reallusion Hub
2. Click Open Content Creator 4...More
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Bug
Submitted by _dd_ Sep 16, 2024

0

Votes
Closed
Hello, I recently purchased CC4 and installed v4.5 upon exporting a character for use in Maya, I found that although the skinning for the clothing is working nearly perfectly within CC4, the skinning had a lot of problems. I have attached two image, one from within CC4 and the other from within...More
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Submitted by csmallfield Sep 16, 2024

0

Votes
Assigned
In CC4.33, Color Management Settings, the manual says "Select Box" for using IBL Default Image.
This Box does not exist in C4.33, but in Iclone 8,33. See below....More
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Submitted by K_Digital Sep 12, 2024

0

Votes
Released
Unreal 5.4.4/ 1.36 plugin
When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More
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Submitted by Mike_1 Sep 11, 2024

0

Votes
Not a Bug
After applying an animation, any change to the morph values clears the animation from the character
requiring the animation to be repeatedly applied for testing....More
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Submitted by blindman Sep 8, 2024

0

Votes
Not Reproducible
Please provide the option to make Character parts that are weight painted, "Sub-items" on Humanoid/Non Native Characters or allow us to separate merged items keeping it's weight painting and quad structure in tact.
In my previous post we (Myself and Rampa) discovered a problem with character...More
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