745 issues found

0

Votes
Released
The issue #9373 still present in version 4.23. I've always the problem after update to latest version.
https://www.reallusion.com/FeedBackTracker/Issue/Fbx-export-failed-with-mouth-open-as-morph/1/mouth...More
  •  1
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Submitted by sebastien.biaudet_602361

0

Votes
Not a Bug
BUG:
Open CC4
Open any project...More
  •  1
  •  147
Submitted by adamrubendesign

0

Votes
Active
I have made 3 new characters and since the new update 4.23 I have issues. Which I never did with the previous versions of CC4. Idk if it's a bug but it is annoying....More
  •  1
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Submitted by eaa.vollan

0

Votes
Not Reproducible
Changing the arm (Std_Skin_Arm ) color (Diffuse color) for a CC3+ character changes Std_Eye_R. Changing the Std_Eye_R changes Std_Skin_Arm .
Changing colors for in Diffuse color for legs, head body=no problem....More
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Submitted by JeffJ

0

Votes
Active
Hello!
I've enjoyed using CC# and now CC4, but I do have some issues with the shaders on import. All of my clothes and accessories work fine, but the CC Base Body model ends up with misaligned shaders. Some of the materials are correct (e.g. Head, Eyes), but others have to be offset on all...More
  •  1
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Submitted by jacobfalling

6

Votes
Active
There's currently no easy way to remove the baked-in eyebrows from the default character skin material.
This is a problem when adding custom eyebrows to a character, as it's necessary for the custom eyebrows to completely cover (hide) the baked-in brows. The only other option is to go in...More
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Submitted by barca-8

0

Votes
Closed
I would like to suggest a table of shortcuts for the Headshot Help. Was not able to find "shortcut" or "shortcuts" in it.
Somewhere in the videos i remember shortcuts like shift+q for example were mentioned, but a list of them in the help would be
faster and easier to go through....More
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  •  259
Submitted by K_Digital

0

Votes
Not Reproducible
I've been trying to make muscular characters in CC. But for some reason, the upper arm, particularly the bicep, is twisted. Instead of the bicep flexing at the top of the arm, it flexes in the middle. The more muscular the character, the worse it looks!...More
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Submitted by COLINMAC2

0

Votes
Active
Hello, i would like to bring this issue back up because its not been answered properly. As far i understand , the user asked why his char does not appear
in the pose that he had previously stored into his library/iavatar (not the project file !)
https://www.reallusion.com/FeedBackTracker/Issue...More
  •  1
  •  186
Submitted by K_Digital

0

Votes
Not Reproducible
When I try to export the character from Blender to Unity, it just export 3/4 bones, but nothing else....More
  •  1
  •  226
Submitted by Yeltic_YTC
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