745 issues found

0

Votes
Fix In Review
Everytime i import a non standard character from blender , if its quads and non tris, i have shading issues
Do i always have to convert them in tris? or is there any other solution?
Thank you...More
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Submitted by ahingel

0

Votes
Released
Relates directly to: https://www.reallusion.com/FeedBackTracker/Issue/Edit-Mesh-mode-does-not-allow-to-delete-faces-from-Cloth-or-Hair
You guys rushed to mark that one as "Not a Bug" and now I cannot even reply to it.
Anyhow, the problem is still there, regardless what template I use and...More
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Submitted by 4u2ges

0

Votes
Not Reproducible
Steps to reproduce issue:
1. Open any avatar in CC4.1
2. Try to change any purple morph slider...More
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Submitted by sagittarius1

0

Votes
Not a Bug
Non-standards character imported from Unreal engine 4
Posing the arms using Mirror pose, flips one of the arms backwards
https://drive.google.com/file/d/1e4Rt_u9xPsex5S9kUnuKhKn44NWol-D4/view?usp=sharing...More
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Bug
Submitted by doubblesixx

0

Votes
Released
Steps to reproduce issue
1. In CC4, create a character, save and send to iClone
2. In iClone 8.1, create two custom animations on the timeline (using Edit Motion Layer), e.g one clip at frames 0-60, another clip at frames 100-160...More
  •  1
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Submitted by pritesh.s

0

Votes
Released
1) Drag Talking Kevin into new scene.
2) Export to FBX Clothed Character.
3) Select Unity 3D Preset....More
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Submitted by Yazorp

0

Votes
Not Reproducible
Template items in the content manager that are tagged, do not show up when the tag is selected. Error message says ... Not found any content in "All" filter.
See image attached.
Template items show when view is switched to 'Pack' view but not when 'Item' view is selected....More
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  •  237
Submitted by GRX

0

Votes
Closed
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well.
The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
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  •  332
Submitted by yayettah

0

Votes
Released
I didn't realize for the longest time that the workaround for this issue would be to lock and unlock the joint you want to paint on after locking a different joint.
If you made it this way then perhaps consider making it more intuitive by locking and unlocking the joint a user selects to...More
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Bug
Submitted by Ascensi

0

Votes
Not Reproducible
I was following this workflow on a custom model:
https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s
after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
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  •  283
Submitted by doomsday_y.93
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