If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions. bodyshot: just like headshot but...More
Casey 7/29/2022 5:28 PM (UTC) I will do that. So do you have any idea of at least a way around this? You guys software wasnt cheap and this kinda sucks having to use a (what could be) a broken product. What about this, would sending my character into blender and then into unreal be a work...More
Hi y'all, i ran into a bug in CC4 with the iray renderer.. the iray preview window does not update the pose of the character when i move the timeline slider (note: auto-update is turned on)...More
Many programs have a welcome/home screen that helps users get quickly started with the program. I would like to see a welcome screen with the following options: * New Character - then brings up options to create a new character * Import Character...More
It would be super helpful if you can add export to .glb format. So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers. Thanks!...More
The hub downloads the software and at the end of the download, it tells me, that the download was incomplete. It suggests to download again and at the end of the download it tells me the download was incomplet, again. It's a loop and I can't install CC4 on my PC....More
When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
I have export the avatar to Unreal, everything works well before I try to export the project to IOS platform. But When I try to export it to the IOS platform, there are some warning like: "PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader...More