It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
Hello, I would like to suggest the ability to define export sets for the bones. For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track. Even the most skilled can become frustrated...More
My experience is perfectly fine without this forced "help". I have to flip it back to 4096 immediately every darn time. My system doesn't even begin to break a sweat at these levels, which is why things like this are not a bad idea, optionally. At worst, I should be able to say no thank you...More
Working with Exotic creatures as hybrid characters often requires adjustments as to how the joints will move uniquely. I currently having an issue with finishing a character 97% done for the marketplace only to discover some joints will not work properly unless flipped or rotated differently...More
Same goes for the cloth. This should not be happening. Please revert back and preserve physics tab, all settings and weight maps for accessories!...More
Attempting to Launch Character Creator 4: "Connection failure: unexpected error," "This site cannot be reached" This has happened to me a few months ago under ticket 221426. We had tried all the normal avenues to reslove it but it ended up having Lilian contact someone to remotely long into...More
https://www.youtube.com/watch?v=YHD9zR8cXbw Another quest besides the question posted in the video above, is to set the position of the head in the facial profile editor. in 3DXchance you could set the head by moving the Head_bone, in CC4 you can't set the position of the head by the bones...More