Hello, I'm actually following tutorials to create props imported from external content like Sketchfab, And sometimes the quality of the mesh is not as good as it could be, as for example, a cloth I'm actually rigging, has separated vertices along the seam of the UVs, After moving the mesh with conform and sculpt, Holes appears and are really hard to remove without at last a Snap vertices to another or on selected.
Another Idea Would be to have the Merge by Distance function, to avoid this kind of problem.
I know it can be done in Blender, but to gain time and effort, it would be really great to have it directly inside the Mesh Editor Window.