807 issues found

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It would be nice to be able to bake the Digital Human Eye shaders, such as changing the color of the iris, to the base map like you can with skin and hair. Right now, a character can be created with edits done to the eyes in the shaders, but when it is exported (like as FBX format) the eye...More
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Submitted by Naitomeatori

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When you adjust the Thigh Tone (pack_leg3_Thigh Tone.ccslider) slider from Ultimate Morphs in either direction, a single vertex on the center line of the body near the beginning of the butt cheeks is moved unintentionally.
When Thigh Tone is negative, it causes a spike. When it is positive...More
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Submitted by cuddlyogre

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I would love a tool (or content package) that allowed me to easily change the hair color of characters to a preset selection....More
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Submitted by bgb07a

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Hi,
using Unreal Engine autosetup has broken subsurface since UE5.3 (tested both on UE5.3 and 5.4).
Reproduction case:...More
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Submitted by PerunCreative

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Dear Team @ reallusion,
We so, so much need a slide randomizer for morph groups.
Head, Body, even parts of the body or parts of the head....More
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Submitted by Mushkateer

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When I upgraded to the latest version 4.42 of Character Creator, I got the new "Goz plus" plugin and when I try to send a character to Zbrush, nothing happends, not even an error message. I have used this workflow a lot, so I think my setup is correct.
I have read somewhere that the new version...More
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Submitted by Tanobi

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Dear Team@ Reallusion,
It would be WONDERFUL if the "morph" mouseover function of CC4, which is prefectly fine in terms of the face is, sadly, quite lacking and underdeveloped when it comes to the rest of the body,
the slider cover such a vast area of the body geometry BUT are cumbersome...More
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Submitted by Mushkateer

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Not Reproducible
All the clothes in my game are based on Kevin's body, so they are all made under the same standard. I started making my NPCs these days, and I chose to use Headshot to replace the NPC's head and keep the male NPC's body consistent with Kevin. I tried many times, and in the game engine, the...More
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Submitted by 33201037

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(1) How to make many texture maps of one object to one diffuse texture map ?
(2) I need to make lights and shadow into the diffuse texture, like Render to texture function in the other 3D software.
In the end, I just need one texure, and make it self-illunimation 100%. So that I don't need...More
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Submitted by Liu Jackie

0

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New
My character has a base shirt and a vest, both of which can be worn separately. So I first did the skin weighting for the base shirt (I manually fixed areas like armpits and shoulders), and then did the vest. But when doing the skin weighting for the vest, I encountered some problems, that...More
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Submitted by 33201037
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