Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ? the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes. I would like to be able to merge leg,body,arms,nails to 1 texture , and keep the head as a seperate texture.
in that matters kinda same applies for the hair , i would like to have Hair_base,Bun,Real_Hair,Bang and preferable the brows and eyelashes also (that are part of the Base_body) merged in 1 single material - tryd UV merge the hair parts but this spreads out evry single hair UVshell individually , would be nice if it keeps the existing overlapping UV layout , but have all of the hairlayouts in 1 texture