Recently bought iClone 7 and CC3. iClone 7 works just fine, but not CC3. Everytime CC3 loads up, a white screen will appear in the center. Then, the program stops working and crashes. I have already tried re-installing, but the same thing always happen....More
Hi, I am learning to use the headshot and decide to use a toon character as a basis to form a character on. The toon character jimmy seems to be a fine candidate, however the projection angle seems to be off by a huge amount. The camera is projecting the face at 45 degree downwards. Making...More
The render pipeline for Unity has changed. The class referenced in the DLL ( UnityEditor.Experimental.Rendering.HDPipeline.HDEditorUtils) is no longer valid and throws an exception when you attempt to import the character following the steps outlined the reallusion documentation. The export...More
Hi, just purchased CC3/Pipeline/Headshot plugin. I try to make an old Native Indian character, I got a nice result with Headshot. But when I want to make body skin older and followed the instructions, I couldn't activate the Appearance Editor and tweak Aging....More
When I click on send to iclone, a loading bar appears but I am not sure whether it gets to 100% as it disappears abruptly. Then nothing happens....More
I would like to create fabric materials with the appearance editor as shown here: https://www.reallusion.com/character-creator/pbr-physically-based-rendering.html But the appearance editor is greyed out, even when I select clothes....More
I understand you are working on a wrinkle and beard system but I have an idea that I think you might like. I think it would be nice to brush on your morphs instead of just sliders or push/pull Add brushes where you can brush on hair add curls or smoothing hair. Brush on rough wrinkles or...More
It is extremely tedious to export and import every character in Unreal Engine. I wish we could simply select a bunch of face morphs that we can export with a model and then we could simply randomize or set the mix of morphs for minor characters in the game engine so that we do not have to export...More