1077 issues found

0

Votes
Closed
My System:
Windows 10 Pro 64-bit OS desktop
Intel i7 CPU...More
  •  1
  •  3762
Submitted by mr.bobhays

0

Votes
Released
To Reproduce:
1. Create a character
2. Convert to Game Base, combined textures, 4096 resolution...More
  •  1
  •  719
Bug
Submitted by gotbaka2

0

Votes
Not a Bug
Create a character and then used modify (material list) highlighted skin head, body, arm, leg & nails.
Right click Base Color for Adjust Color and make character green.
If you then apply a Full Skin, Realistic Human Skin you can no longer change the base color....More
  •  1
  •  612
Bug
Submitted by TheOldGuard

0

Votes
Closed
I was having some problems with Character Creator. I decided to try and uninstall the program, and plugins. Everything went ok, until I tried to reinstall head shot. It failed and terminated. I had tried reinstalling several times, both with HUB and from the web site with no success.
Attached...More
  •  1
  •  1821
Submitted by bobu2357

4

Votes
Active
Basically we just had the update for Auto Setup for unity. Except we did not get upgraded to the newest Long Term Stable Version...
I do not know why or if this is in the works, but i strongly feel is this needs to happen quickly. Unity will always pay attention to this version, and this version...More
  •  1
  •  684
Submitted by deidrereaystudios

0

Votes
Not a Bug
Trying and trying to work with GoZ between this programs and its impossible, every time I'm trying to do this, Character Creator tries to re-import the mesh as Cloth....More
  •  1
  •  1371
Submitted by artsrrc

5

Votes
Active
A lot of CC3+ characters, when exported to FBX are not stable on the ground. They are either above or below ground in an A Bind Pose.
Many of them slide forward by Y. This cause some problems while modeling and importing modeled cloth or accessories back to CC. Specially when exported with...More
  •  1
  •  1014
Submitted by 4u2ges

2

Votes
Assigned
Steps to reproduce:
Convert character to game base and export to Blender in FBX format, using "calibrate" option.
Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
  •  1
  •  1470
Submitted by NinjaMouse

0

Votes
Not a Bug
hi,
when i want to save a project or obj fbx or whatever and i give it the same name as a folder in the desired location, it opens the corresponding folder instead of saving it.
because of the way i organize my projects it is a bit annoying and i have not yet had the experience that other...More
  •  1
  •  594
Bug
Submitted by cytoo

0

Votes
Not Reproducible
1. Create a character
2. Give it some cloth
3. If mesh penetration occurs:...More
  •  1
  •  687
Submitted by bunny_tsukino86