1077 issues found

0

Votes
Not a Bug
RLPlugin is compiled with a different engine version, in this case 4.26.0.
Would it be possible to receive a binary for 4.26.1?...More
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  •  606
Submitted by calembendell

0

Votes
Active
I propose a collection of base clothing templates with UVs. Each template should have preset morphs for lengthening, loosening, different wrinkle looks and styles.
(Example) Workflow
1. (Collection menu) Add COLLAR SHIRT template to character,...More
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  •  779
Submitted by @RettRona

0

Votes
Not a Bug
How to render a picture without background. Only roles, including channels...More
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  •  1012
Submitted by benliuhai

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Votes
Active
It would be great in the mesh editor, to be able to delete faces of clothing mesh. This way you could delete external pockets and straps. I purchased the Hansa jumpsuit from the marketplace. It has straps and a pocket on the shoulders and arm section that I was able to detach, but not delete...More
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  •  753
Submitted by kvergot

0

Votes
Closed
I bought upgrade licenses for two pieces of content but CC won't let me export...More
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  •  805
Submitted by raziq.brown

0

Votes
Assigned
1.Load any standard character in CC3
2. See the rootbone gizmo placed between feet at level with sole of feet
3. Click "Adjust bone"...More
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  •  919
Submitted by doubblesixx

0

Votes
Active
It seems simple but I just want to be able check the height of a character I am creating. I am making like 10 characters and I would love to to able to check the height o know wich is taller or charter. Just have like ruler on the side so we can check the overal height and the height of the...More

0

Votes
Active
So am i doing something wrong or is it impossible to goz a zbrush model back to cc3 with the current pose that i made in cc3 in the first place? when i try to goz back there is only "Apose" and "TPose" ..? Current pose is not there annymore and the model is twisted and broken nomather wich...More
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  •  1486
Submitted by songelars

0

Votes
Released
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality.
I've attached a comparison using a 2048 texture along with the face baked out...More
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  •  1540
Submitted by DSD_Brian

0

Votes
Not Reproducible
Everytime I use headshot and try to edit the map it crashes.. I didnt happen with my nvidia card....More
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  •  1627
Submitted by seansilasgtr