Tried loading as admin in both CC3 and Zbrush to locate Zbrush in CC3 and in Zbrush to force install of needed files. Tried uninstalling and reinstalling the pipeline files Tried manually copying Goz files to CC3 from the Goz files in the Zbrush folder -reloaded CC3 and pressed Goz- again...More
I'm having issues getting Character Creator to work with Zbrush. Every time I try to use GoZ, I get an error message stating "Zbrush application not found. Please Verify your installation of Zbrush and try again." I'm working with the latest version of Zbrush Core. I've reinstalled both CC3...More
In CC3 v3.4 when I export FBX clothed character for Unreal (or Unity) and choose to Include Motion --> Custom, there is no option to add additional motions....More
There really should be a plug in that allows users to export morphs to game engines. Even if it is a direct pipeline that can only be used to send morphs to say UE4 or Unity. I understand they need to prevent people from recreating their product. Morphs are their bread and butter, but as an...More
This concerns morph sliders with a range from -100 to 100. When the value is set at 100, a reset results in the value going to -100. Resetting again restores the value to 0. Steps:...More
Bring in some brand new Daz clothing with Transformer (it might also happen other ways, but this is the way it started). Apply physics maps to it. Now send the avatar to iClone. The physics maps will not come with it. Once you apply them in iClone they WILL stay with the clothing when transferred...More
Specifically, characters that have custom morphs embedded in them. I "could" go into morph editor delete these custom morphs, and then it will convert, but I think the conversion should just remove the morphs automatically before it converts. It's a bunch of extra steps to do this. Also when...More
The link to Auto Setup 1.2 downloads the 1.11 setup exe Someone apparently copy pasted the old entry without changing out the link. I recorded the issue in this quick video:...More