1075 issues found

2

Votes
Active
Hello,
I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected.
some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
  •  1
  •  510
Submitted by objectnull

0

Votes
Assigned
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
  •  1
  •  1559
Submitted by bennett_027069

1

Votes
Not Reproducible
Hello there,
I'm having some problems with a coat that is also placed over the wrist.
i attached a image. left is CC3 (where it looks like it needs to be) on the right is the export with the unity template (only happend with the unity template). both parts from the coat on the wrist are rotated...More
  •  1
  •  483
Submitted by objectnull

0

Votes
Not Reproducible
exporting fbx for ue4 with merge uvs by type creates maps that all match except for the orm map. the diffuse and normal maps generated line up perfectly but the orm map is completely different on where the mesh islands are located. this creates terrible lighting/roughness/specular/metallic...More
  •  1
  •  498
Bug
Submitted by tnoreen

0

Votes
Active
Steps:
1.Create a new UE4 project.
2.Follow the correct procedure to register the plugin in your project. (use Auto Setup 1.11 for Unreal 4.26)...More
  •  1
  •  1046
Submitted by tkd.yoshioka

0

Votes
Active
Please add the support for non standard characters in CC3...More
  •  1
  •  488
Submitted by ahingel

4

Votes
Active
I think it would be awesome to be able to increase the default polycount for the character.
For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
  •  1
  •  656
Submitted by vadim+2

4

Votes
Active
Hello,
Would it be possible to add more spring bones options to the avatars? I'm suggesting for abdomen (belly) and glutes (butt) movements, in addition to the Spine01 (breasts springs).
Make like maybe an updated avatar release for this, like you all normally do when you are adding a new...More

0

Votes
Closed
Opening from desktop shortcut OR Reallusion HUB crashes and freezes on Default project.
I have uninstalled everything and reinstalled to another clean drive and have the same issue.
All software is up to date: Graphics 1080Ti up to date - Windows - All drivers.......More
  •  1
  •  657
Bug
Submitted by theLight

0

Votes
Not a Bug
RLPlugin is compiled with a different engine version, in this case 4.26.0.
Would it be possible to receive a binary for 4.26.1?...More
  •  1
  •  539
Submitted by calembendell