Issue 7696
Weight points wrong on coat when exporting to unity fbx
Hello there,
I'm having some problems with a coat that is also placed over the wrist.
i attached a image. left is CC3 (where it looks like it needs to be) on the right is the export with the unity template (only happend with the unity template). both parts from the coat on the wrist are rotated.
in this case a coat from your store is used. "Cardigan".
EDIT:
i figured out is has something todo with the unity t-pose preset on the extra settings tab. when i disable that part and the default t-pose settings it works they way is need todo.
but i don't know what actualy changes from the unity T-pose or the default T-pose.
Submitted byobjectnull
Mar 15, 2021