1075 issues found

6

Votes
Active
The problem arise when you need to place a decal right over UV seams.
It maybe difficult to implement real-time decal placement over UV seams, as it require a "heavy" image processing.
The workaround by using same 2 decals and matching across the UV, is also not possible. At the current state...More
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Submitted by 4u2ges

3

Votes
Not Reproducible
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity.
Those blendshapes are not working as they should in an export:
A25_Jaw_Open...More
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Submitted by Necka

2

Votes
Not Reproducible
hi there when ever i try to export the character with (Marge beard and browns into one object) option. i face the issue program crash and close....More
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Submitted by skytemplegames

0

Votes
Active
So technically you can already do this but I think you guys can automate it to make it more efficient and standard I provided the link below of someone already doing the feature think that will up the competitions against metahumans
https://youtu.be/XX6pVMVunKs...More
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Submitted by megaoutput

0

Votes
Not Reproducible
The color issue when updating the textures still exists.
Maybe it coheres with the fact, that Headshot is completely ignoring ICC-colorprofiles which may be embedded into images/photographs?...More
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Submitted by quellenform

0

Votes
Closed
Reported the bug here: https://www.reallusion.com/FeedBackTracker/Issue/Smart-Gallery-causes-CC3-crash
Sadly, CC3 still crashes with the latest update also....More
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Submitted by staron

0

Votes
Closed
I can't start Character Creator now that i have updated to the 3.41 pipeline version....More
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Submitted by ZionXX

0

Votes
Closed
Steps to reproduce:
- start a new CC3.4 project
- add CC3+_Neutral_M.ccAvatar to the scene to replace the default female...More
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  •  599
Submitted by midix

0

Votes
Not a Bug
Every single time when I export my cc3 character in Unreal using the Auto setup tool and choosing the HQ shadier, my character still don't look as good like it is in Character creator.
I followed this link with documentation to see will it help but nope it is still the same.
https://manual...More
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Submitted by dontaarcher

1

Votes
Active
Hi this is a minor thing but still worth the mention. When I work on custom assets in CC3 and want to Smooth the mesh by subdivision it automatically starts with Tessellation. This takes a serious amount of computing time on more complex meshes and usually you want to use the Subdivision option...More
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Submitted by mastajappa