1077 issues found

0

Votes
Not a Bug
The tongue dont seems to follow the transformation from Daz studio!...More
  •  3
  •  1699
Submitted by j.n1

5

Votes
Active
Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More
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  •  1128
Submitted by grps.inc

0

Votes
Not Reproducible
Non-skinned objects will rotate 90 degrees when using a costum character pose after adding the object.
This is not a problem with the native CC poses....More
  •  3
  •  945
Bug
Submitted by cocokins

0

Votes
Not Reproducible
The PBR Material conversion results in a poor roughness texture. Please see images below:...More
  •  3
  •  1032
Submitted by Kareeem

0

Votes
Released
OBJ created in Blender 2.79, and verified it is a valid OBJ.
Following steps from http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm#Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm
I create OBJ morphs from an exported base.obj with key...More
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  •  1169
Submitted by eternityblue

8

Votes
Active
----------------------------------------------------
Graphic engine used: Unreal engine 4
Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More
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  •  2932
Submitted by jonathanlight

3

Votes
Active
I'm creating a number of characters with CC and for the next one I wanted to create a black male with facial hair.
With Substance missing from CC3 characters at the moment, that becomes very difficult since we have no good way of changing skin tone.
That seems like it should be an essential...More
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  •  3545
Submitted by darth_angelus

12

Votes
Active
I wish there was a export setting to separate the head and body meshes. I believe this would be more efficient in game engines that utilize blendshapes/morphs. Though you'd have two skinned meshes instead of one, only the head would have blendshapes since the body's verts aren't affected...More
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  •  3216
Submitted by mattrified

0

Votes
Released
I have the license for iClone 7, which I purchased with CC2. At some point later I upgraded to "Pipeline Edition". Now I installed the base version of CC3. According to your documentation I should still be able to do a basic export to Unity3D but when I try this, I get an error message "Fbx...More
  •  3
  •  4011
Bug
Submitted by michael.pickering

0

Votes
Closed
After using Create Morph Slider when closing CC3 it crashes.
Here is the post on the Forum
https://forum.reallusion.com/FindPost384646.aspx...More
  •  3
  •  1535
Bug
Submitted by duchess110