I also uninstalled Character Creator, rebooted, reinstalled, rebooted. Tried the various workspaces, with an HD monitor and a 4k/UHD monitor. Using NVIDIA driver 441.87 - which we need for Arnold GPU rendering. 3DBOXX W8920Processor 32.0 GB RAM Dual Xeon CPU E5-2670 0 @ 2.60GHz...More
When opening saved projects, some of the characters have massive bugs in the shader. Even if all the slots are filled and looks normal, The character looks completely off. If I reapply all the textures, it works, but it's very timeconsuming....More
I want to use Character Creator 3 to make my main characters, but I want to use them in Cartoon Animator 4. Since you make both products this should be a doable Pipeline. Please add an export option in Character Creator 3 to Cartoon Animator 4 where it flattens the 3d object to a 2d representation...More
Hi, I have an issue and I can't find the solution online. I have a character with an imported grand coat. When I transfer the Skin weights, it transfers for all the coat. As you can see in the picture I have attached, this is not how the coat should behave, as the bottom of the coat should...More
I created some characters using the new digital human shader. Someone purchased the character from the marketplace and when loading up the character it prompts them to search for a blend map file. I created a custom one and it does not export over. Is there anyway you can change this? Right...More
Every time I try to launch it it says "Failed to request user authentication, please contact technical support" I've tried reinstalling to no avail....More
This only occurs after some time. Fill up your 100 undo times, do some Polygon Reduction (which may itself cause crashes on high-poly items), and then try to link materials from multiple submeshes....More
For some reason all of a sudden, when I'm working on a character in Zbrush and exporting back to CC3, the character is no longer synced with the CC3 character. I have to go in and move the eye balls and upper/lower teeth to re-match the face. I could of course do this with varying results,...More