i just describe short. why there is no ue5 skeleton type in accurig only have ue4 skeleton . the different is UE5: have spine_01, spine_02, spine_03, spine_04, spine_05. in accurig UE4 : spine_01,spine_02,spine_03. i can't make ue5 rig?...More
After successfully importing a character and rigging, I am unable to export to ActorCore. When clicking the window "Upload to Actorcore", the process stops at 10% and results in the error "error occured while uploading character to actorcore"...More
I have a problem uploading a character on actorcore. After successfully rigging the character (accurig 1.3.2), I click on the upload to ActorCore button, but it says "actor count exceeded!. Although I don’t have a single uploaded actor on my account!!! Help me fix the problem. what should I...More
Hi there, I hope you're doing well. I'm currently encountering an issue with accuRIG and Unreal Engine. I use a metahuman for vtubing, and for body rigging, I rely on one of your motions. Previously, I worked with accuRIG version 1.0.3, and everything functioned smoothly. My workflow involved...More
After Update the sofrwater to 1.3.1 My character is having a hard time uploading to Actorcore, I love the test rig. But the only problem is each time I try to upload it to Actorcore it gets stuck at 10% and force close. Please I would really appreciate it if you tell me what the problem is...More
We can only have 3 custom characters uploaded to the brilliant new ActorCore Mobile view & web embed. It's great to be able to use a drop-down and select from our library of motions. However with the transparent background and other UI elements hidden, those motions go to waste. My suggestion...More