I'm currently encountering an issue with accuRIG and Unreal Engine. I use a metahuman for vtubing, and for body rigging, I rely on one of your motions. Previously, I worked with accuRIG version 1.0.3, and everything functioned smoothly.
My workflow involved: Rigging the body (excluding the head) in accuRIG. Uploading and selecting my motion. Exporting to Unreal Engine. Attaching the metahuman head to the neck bone (refer to picture 1)
However, in the past few days, I've been trying to upload a new body using the updated 1.3.2 version of accuRIG (as I'm unable to use the 1.0.3 version anymore due to a mandatory update). I followed the same process, but now when I play a sequence or motion, the metahuman head appears distorted (see picture 2). I've attempted to mask the head bone in accuRIG and even tried with a different body, but the issue persists after multiples try.
Do you have any suggestions or a workaround to use the 1.0.3 version again? Thank you in advance for your assistance.Best regards, Yves