144 issues found

0

Votes
Not a Bug
I'm using Accurig 1.0.5, Free version
When I try to export the rig and animation to FBX to Blender, it gets stuck at 60% in all the models... I've finally found that it's because of the naming conventions. I always use the underscore "_":
"Neanderthal_Woman_NoBonesJoined"...More
  •  1
  •  1110
Submitted by inigofrm

0

Votes
Active
Hi everyone, I'm new to Accurig and noticed that it seems to be missing settings for specific rotation angles like 15, 30, 45, 90 and more in the x, y, z axes. In order to better observe the location where the joints will be placed, I hope it will be updated as soon as possible.
Thank you for...More
  •  0
  •  402
Submitted by eliteforcevn

0

Votes
Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
  •  0
  •  435
Submitted by spaehling

0

Votes
Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
  •  2
  •  862
Submitted by spaehling

0

Votes
Not a Bug
1. Run character thorugh accu rig
2. Export it (I used Maya in this case)
3. Open it in Maya...More
  •  0
  •  485
Submitted by spaehling

1

Votes
Active
Hey,
like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures.
On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
  •  0
  •  338
Submitted by spaehling

0

Votes
Assigned
I have cleaned out a mixamo skeleton from everything except the mesh and exported as FBX
Blender 3.3 Export FBX ( Removed: Mixamo skeleton, shape keys and vertexgroups)
https://drive.google.com/file/d/1-Uxz6qdcmC_fC-WYCR1qCRFxV6ZO-Ocp/view?usp=share_link...More
  •  3
  •  367
Submitted by doubblesixx

0

Votes
Active
being able to view mesh when placing guides would be great.
when the custom model has specific topology on knees and elbows it would be great to easily see it...More
  •  0
  •  304
Submitted by jamie3d

0

Votes
Active
Hi
I downloaded the software.
I uploded the file - no issue...More
  •  1
  •  338
Submitted by toth.peter.matrix

0

Votes
Active
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
  •  0
  •  374
Submitted by alizohaibyt
1 ... 6789 10 11121314 ... 15