126 issues found

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Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows:
1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
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Submitted by yayettah

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Please add buttons to switch to left, right, top, and bottom views. It can be helpful when placing markers precisely....More
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Submitted by todornikolovcg

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Please add a wireframe overlay to the AccuRig viewport. It can help when placing markers, especially in characters without textures....More
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Submitted by todornikolovcg

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So this software just adds skeleton without any controllers? Or Maya(2020) imported it with somekind of error?
If it's just a skeleton, then I dont get the purpose of this software....More
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Submitted by armorcase

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My Laptop does not have the power for IClone 8
I have CC4 and but no iClone 8
It is possible to send a Accore Version for iCIone 7.93 ???????...More
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Submitted by hj

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I'm exploring the new AccuRIG and there are some maniability matters I'd like to address:
- It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored...More
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Submitted by indigowizard.contact

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24-8-2022
hi all
I have just tested the new auto rigging it is wonderful but it is in the early stages of development...More
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Submitted by r78zj99

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It would be really nice if we could adjust the motion capture with more granular settings.
If you know Mixamo, they have settings like "Style, Overdrive, Stance, Energy Level, Distance (for a jumping capture), Enthusiasm, Hit Intensity" etc. all dependend of the kind of capture....More
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Submitted by daniel_040614

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I would like to filter the Motion Capture library by captures I have already purchased.
Another helpful filter would be looping.
Also the captures that have "start, loop, end" are much more valuable that the ones that don't have that....More
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Submitted by daniel_040614

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Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
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Submitted by maks2004233