I have a freshly reinstalled windows 10 and have freshly installed AccuRIG ActorCore 1.1 with GeForce RTX 2070 super on my desktop pc. When i open the AccuRIG with through my command line i can see an error: C:\ProgramData\Microsoft\Windows\Start Menu\Programs>"ActorCore AccuRIG.lnk"...More
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
Would be nice to be able to rig creatures such as quadrupeds or spiders. Perhaps a new version when your talented engineers can make it happen. I own horses and have always looked for the ability to use the tool to quickly rig a horse character....More
AccuRig does not currently allow us to undo an action such as moving a marker. Undo is an important and common feature of most modern software. I hope it can be added to the software in a future update....More
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
As I use it mostly for game development especiately mobile/VR, the rig is quite complex. I would appreciate if there will be some toggles or something similar to hand fingers, where you can select 0. These are the areas that I think could be simplified: Foot fingers - add option to have just...More
Hi, recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue. The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More